

Pocket Legends has the potential to grow into a full featured experience, especially if the updating strategy thus far is any indication. This, coupled with a few more spells to throw around, is making the game much more entertaining to play. In my time soloing my Enchantress I found that once I hit a certain point (around level 9) I had enough money flowing in I could set myself up with a endless supply of mana potions. My fear is that people are going to play it for half an hour and delete it, because its just not fun until you sink more time into it.
#Pocket potions online free#
For some people, MMOs are not fun until the very eThe problem the free version of Pocket Legends has is that the experience of those monotonous starting levels are all it has to offer. 1-10 normally consists of running around and hitting '1' and '2' on your keyboard for two hours until you level up enough to get some fun abilities.

No matter what MMO you play, the first few levels are the most boring. The self-proclaimed MMO addict that I am, I can tell you this isn't entirely the game's fault, as much as it is the genre's.

A lot of it stemmed from the fact that once you burn through your mana pool (about 40 seconds into the game), and drink all your potions (2 minutes into the game), just hitting auto-attack and running around in circles gets really, really, boring. After 30 minutes we both were ready to take a long break. World of Warcraft should take notes.īetter latency didn't fix the repetitiveness though. Incidentally, shooting arrows out of your back? Awesome level 1 ability. Less lag meant fewer deaths, and our Archer/Enchantress combo easily kited the bad guys all over the map. After a while we moved from the coffee shop Wi-Fi/3G to the home network, and the experience got a lot better. The game was laggy, repetitive, and frustrating to play with our quickly depleted potion supply and insta-deaths due to the lag. My fellow iPad gaming buddy and I spent quite a bit of time in the game this week, and our first impressions weren't that great. If you want more, you have to pay for it. The free version is also capped at level 13. The free version comes stock with the Forest Haven campaign, in which you rescue three orbs that protect your village from evil (but can be stolen by evil people at any time evidently). The actual fighting takes place in instanced levels that are part of a larger campaign scenario. The vendors are in this central hub, as well as a bank where you can stash your spare gear. There's a hub zone (the 'Towne') Where all the players on the server can go and socialize. Pocket Legends is not an open world per say. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
